
- #Neverwinter nights enhanced edition character creation archive#
- #Neverwinter nights enhanced edition character creation full#
Cropping allows for more detailed portraits at the larger sizes, while not overloading the smaller sizes with too much detail.
#Neverwinter nights enhanced edition character creation full#
Many of the better portraits involve cropping the image for the smaller sizes, instead of simply scaling the full image down. While this procedure does produce files of the appropriate sizes, it is often not the best method for producing portraits.

#Neverwinter nights enhanced edition character creation archive#
tga files in the portraits subdirectory, zip them up into a single archive file, and share it with the community. Enter the console command ConvertPortrait followed by the name of the image without the extension (e.g.Start Neverwinter Nights, then start (or load) a game.my_pic.jpg) in the portraits subdirectory of where Neverwinter Nights is installed (typically C:\NeverwinterNights\NWN\portraits\). tga files can be generated by Neverwinter Nights from a single image in jpeg format (usually indicated by the file name extension. (For example, the huge size is only displayed during character creation, so is not required for portraits not intended to be available to players.) If a required size is missing (but the medium-sized version exists), that size of the portrait is displayed as a white rectangle. The other sizes are only required if they will be used. Of the five sizes, the medium size is required if the medium-sized version is missing, the game believes the portrait does not exist at any size and uses the default portrait instead. (Thus one could put other players' portraits in override, allowing them to be displayed in the game, but without them cluttering the portrait selection during character creation.) Portraits in the portraits subdirectory will be available during character creation, while those located elsewhere will be available for display as needed. These files can be included in hak paks or placed in either the portraits or override subdirectories of where Neverwinter Nights is installed. tiny (16x32 canvas, upper 16x25 used), seen in the mouse-over name bubbles and chat window.Įach of these sizes can be identified by the last letter ('H', 'L', 'M', 'S', or 'T') of the file name before the ".tga" extension.small (32圆4 canvas upper 32x50 used), seen in the party bar, excluding the player's own character, and in radial menus and.


medium (64x128 canvas upper 64x100 used).large (128x256 canvas upper 128x200 used), seen on character sheets.huge (256x512 canvas upper 256x400 used), seen during character creation.(Some portrait makers store image credits in this bottom portion.) The five sizes are: Each size includes an unused region at the bottom, which is required but never shown by the game. tga files, implementing the different image sizes used by the game. A single portrait consists of five (uncompressed, 24-bit).
